[size="3"]1. Initialize COM Unlike other components of DirectX, DirectAudio is pure COM. This means that you have to create the com objects yourself, mostly using the function CoCreateInstance().
So you have this wonderful game. It has everything a game could need: amazing graphics, lightning-quick input response, the works. But there's only one thing missing: SOUND. Quality sound can make or ...
Just worked through a great DirectX tutorial. By far the best I have been able to find. This is not a URL, but I thought it was a great ressource anyway. I bought a book several months ago called ...
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