A Kotlin Multiplatform / Kotlin-JS project for an S-52 marine chart portrayal library with an optional WebGL2 rendering backend. This repository is intentionally not a chartplotter. It does not parse ...
Understand the basics of WebAR rendering. Learn settings to reduce rendering load in Three.js. Learn the first steps for mobile optimization. When implementing WebAR in a browser, the first hurdle you ...
Experimental Kotlin Multiplatform / Kotlin JS library for parsing, indexing, and rendering S-57 ENC chart data in the browser with WebGL. Not for navigation. This project is experimental software. It ...
WebGL is a new web standard for browsers which aims to bring 3D graphics to any page on the internet. It has recently been enabled by default in Firefox 4 and Google Chrome, and can be turned on in ...
In the latest phase of our game development, we have made significant progress in integrating a custom WebGL rendering engine within a React application. This integration was not only about rendering ...
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