This page explains how to use ScriptableObjects as data containers that separate the data from the logic in your game code. This is the second in a series of six mini-guides created to assist Unity ...
We’re happy to announce that we’ve launched a new technical e-book, Create modular game architecture in Unity with ScriptableObjects, which provides best practices from professional developers for ...
In this post, I am going to explain the approach that I've taken in creating my procedural generation tool for Unity called Strata. Strata allows for the generation of varied 2D levels composed of a ...
Unity: The Facade Pattern - The facade design pattern is used for hiding complexity behind simple interfaces. This article will walk through how we can use this pattern an a practical example, built ...
Unity农场游戏教程 (Unity Farm Game Tutorial)合計7本の動画、Unity Farm Game Tutorial - Planting Harvesting - Part 1、Unity Farm Game Tutorial - Isometric Tiles and Prefab Brushes - Part 2、Unity Farm Game Tutorial - ...
Inspired of Ryan Hipple's talk from Unite 2017 this project features a set of tiny composible "Atoms" that improve modularity in your project. The general approach to building scripts in Unity often ...
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