Today’s entry in our Unity AI Open Beta series shows you how you can prototype UI layouts faster with Sprite and Texture generation features built into the Editor. Prototyping a game's UI can be a ...
This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required precomputations. This is the easiest and ...
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